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CC Ricers's Blog

Member since Jul 2004

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Back to Project SeedWorld

Back to Project SeedWorld

My hobby programming plate was kind of full at one moment. In addition to the game idea I have for Project SeedWorld, I have started working on a...

· 3.7k · 3
Generic Planning Post #1

Generic Planning Post #1

This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to...

· 3k
ECS is officially the bomb!

ECS is officially the bomb!

Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something...

· 5.1k · 1
Testing UI

Testing UI

First, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a...

· 4.6k
Voxel lighting problem solved

Voxel lighting problem solved

[color=rgb(51,51,51)][font=Georgia][font=arial]I have fixed a problem that has bugged me for quite some time. For most of the development of...

· 4.3k · 5
Loading voxel models into the game

Loading voxel models into the game

I didn't get as much time as I wanted to work on my game this week. Spent too much time with Skyrim (coming very late to the game, but nonetheless)....

· 7.5k
Adding Biomes and Rivers

Adding Biomes and Rivers

This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more...

· 5.9k · 8
Day/Night Cycle

Day/Night Cycle

Here's a quick update this time. This time I have implemented a day/night cycle for the game. It's not physically accurate but it looks good enough....

· 3.5k · 2
Map Making and Model Batching

Map Making and Model Batching

It's now month two of the development of my SeedWorld engine and the game it will be used for. In the first month I have already made a lot of...

· 2.6k
Collision response finally working well

Collision response finally working well

Started off the new year well with my game. I finally got to the point where my collision box code works almost the way I want it to! I say "almost"...

· 2.8k · 7
SeedWorld (voxel world engine) update 2

SeedWorld (voxel world engine) update 2

One week later into my voxel engine, which I now call the SeedWorld engine, I am still facing a lot of technical issues but still made a lot of...

· 4.5k · 3
Jumping into the voxel world

Jumping into the voxel world

I'm decided to go back XNA for my shooter game on Windows 7. Two reason why: Using custom effects is unwieldy with Monogame in Windows 7, and I'm...

· 2.5k
Moving to MonoGame and Planning the AI

Moving to MonoGame and Planning the AI

I guess it's pretty soon after my last journal entry, but I've been quick at progress with my game code the past couple of days. First of all I...

· 3.7k